
- #Burnout 3 takedown playstation 3 full#
- #Burnout 3 takedown playstation 3 series#
- #Burnout 3 takedown playstation 3 ps2#
#Burnout 3 takedown playstation 3 ps2#
In my opinion PS2 handles it better than Xbox since it's better optimized to support Criterion's RenderWare engine. It's until today the best arcade racer ever released for any kind of video gaming platform. So if you haven't played it, I absolutely encourage you to find a way to do so! (*cogh* PCSX2 *cough*) … Expand Sooooo, those were my nit-picky criticisms of one of the greatest arcade-racers of all time! lol Overall, the game is still amazing and a lot of fun, the feeling that you get from expertly racing and drifting through these courses while dodging traffic and listening to one of the best video game soundtracks ever is pretty much unparalleled to this day. More race tracks would've also been nice, although I do appreciate the different variations and combinations of each one. I think the Xbox version allowed you to play your own songs off of the Harddrive, but in the PS2 version, that's of course not an option. 40 songs seems like a lot, but if you've been playing for some time, it does get a little repetitive (especially since there are likely some songs which you're going to want to skip). The soundtrack, awesome as it is, could be more expansive. Similarly, I'm often yelling **** because I find many crashes to be unjustified.
#Burnout 3 takedown playstation 3 full#
Sometimes you crash into them with full force and they will keep driving as if nothing happened, and sometimes the lightest graze will sed them flying off of the side-rails (or even no touch at all as with the "Psyche-Out"). Expanding on the opponents: The rules on what causes a Takedown seem really incosistent. Conversely, sometimes during a Face-Off, the polar opposite happens: You crash one time quite early in the race and then your opponent is 5, 8, 16 seconds ahead of you and you just CANNOT catch up to him anymore, no matter how well you're driving, which is BS as well. I get that rubber-banding is common in racing games, but if you take it too far it creates this situation where 80-90% of a race doesn't matter at all, because everybody can catch up to anybody at any given time, so only the last lap of the race is really important (which is of course where I make almost all of my mistakes lol). Most of the time is is suuuuuuper rubber-bandy, which is annoying in and of itself. So in the end, it often feels like you crashed simply because the game f*cked you over, not because you made a mistake. The only sensible way of dealing with these situations theoretically would be to slow down, which goes against everything this game stands for (and also isn't an option when you're doing a difficult time trial). behind hills or tight turns, or you just couldn't see them because of overdone lens-flares and glimmering asphalt.

BUT, oftentimes there is absolutely NO WAY to avoid some of those unless you're a clairvoyant because they're e.g.
#Burnout 3 takedown playstation 3 series#
I get that racing through traffic is a staple of the Burnout series and that randomly placed cars add an extra level of intensity and excitement. Sometimes it feels like the game is downright trolling you with the placement of cars. Oftentimes the game gives you a camera perspective that is totally useless in these situations. Why can't you turn the camera in After-Touch? That would be incredibly useful in both races and Crash Mode. I get that racing through traffic is a Great game but I do have several complaints: 1. Oftentimes the game gives you a camera perspective that is totally useless in these situations.Ģ. Great game but I do have several complaints: 1.
